PROGRESS


Welcome to ITS FiSHING Devlog #2!

I worked on graphics for the game just to make it look less like a 30 minute prototype, which made it look much better. The fish were difficult to draw and my first attempts were incredibly bad, but I figured it out eventually. I found a cool colour palette on LOSPEC called MEM16, which helped tons because I'm terrible at colour theory.  I also added some particle effects for the plane and the things the fish are shooting because, as a wise man once said, "Particle effects make it look gooder". The deadline for this is looking a lot more possible now that I've worked on the art. Tomorrow I'm planning to have something you guys can play, so stick around until then!

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